
inslaved fighter
Blue Republic RvB - BLUE Republic
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Posted - 2014.11.27 19:58:23 -
[1] - Quote
KJAK wrote: What I would suggest would be a new approach to the new player experience. When a capsuleer first creates their character they should be put through the basics as found in the tutorial such as flying around warping etc. However what I would suggest is separating this experience from the rest of the universe. It should be portrayed as a simulation of events to come... for example pilots should be given the chance to use a mining barge, assault ship and SOE exploration frigate BEFORE their release into the world with a basic ship...
This, right here... Make it something that can be experienced at any time from the TV in front of the Sofa for example (in the walking in stations thing).. Like a internal mini game of EVE. Let the noobies try things out in this mode outside of the real universe, no rewards, no impact on the real universe.
Imagine being new to eve, you make your character, then you are suddenly in (your chosen racial) battleship fully fitted and under attack. The experience is designed so that it feels intense, but that you cannot fail.. (hell perhaps you can fail - but you just reset). You have pretend max skills in this ship and T2/faction fittings. The new player gets a feeling of empowerment, something severely lacking in the new player experience. Once they defeat the attackers (and there would be suitable flashy things and arrows to help them achieve this). They appear, sitting in the station in front of the TV with a choice of 'simulations' to try. - Or perhaps they want to go out into the 'real' world?
These simulations should be available to everyone (what's the harm, there's no reward), and there should be suitable things along side to show what skills/certificates you need to fly/work the ship in the simulation. Perhaps even projections of the isk that would have been made in the real world?
This achieves 2 main objectives which the current system does not: - Gives new players a sense of achievement / empowerment. - Gives new players a feel of what eve can offer.
This is a system which CCP could actively improve over time, new modules/simulations to allow players to see what things have to offer... Hell I've been playing for decades and I've never done Hacking, perhaps I want to try a simulation to see what its all about before I spend time training those skills??? |